Mini Royale: Nations
  • Mini Royale: Nations
  • 游戏玩法
    • 核心游戏模式
      • PvP 射击
      • PvE 射击
    • 游戏经济循环
    • 玩家账号 & 等级
    • 任务 & 晶球
    • 领地
      • 领地销售 & 布局
      • 领地及建筑类型
      • 建造建筑
      • 升级 & 修复建筑
      • 建造者小屋 & 建造计时器
      • 领地操控
      • 使用护盾
      • 精炼
      • 挖矿
      • 升级点生成
      • 加速生产
      • 领地税收
      • 领地搜查 & 探险
    • 战队
      • 战队战 & 锦标赛
      • 经济 & 社区活动
    • 国家
    • 联盟
      • 联盟世界活动
    • 玩家历程
    • 反作弊 & 封停
  • 经济系统
    • 物品概述
      • 碎片化物品
    • 核心NFT及其属性
      • 武器
      • 升级武器
      • 外装
      • 配饰 & 其他装扮
      • 领地
      • 建筑
      • 工具 & 装备
      • 燃烧机制
    • NFT发售计划
      • 印迹包
      • 限量预售
    • NFT市场
    • 链下物品 & 货币
    • 内置交易所
    • 链上货币
      • $CHEDDAR
      • $ROYALE
    • DeFi金融体系
    • 运行Faraway节点
    • 玩家创造内容 & 模组
  • 游戏运营
    • 治理
      • 游戏DAO
      • 联盟临时子DAO
      • 战队子DAO
    • 技术
    • 路线图
    • 团队
    • 合作伙伴 & 早期支持者
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  1. 游戏玩法
  2. 联盟

联盟世界活动

While the specific implementation of Alliance events could change over time, the general idea is that once every 2-4 months there will be a gamewide World Event. This Event would trigger Alliance formation (where new Alliances form and old ones get reshuffled) and will give all of the Clans in the winning Alliances bonuses that apply from the end of the event until the start of the next World Event.

In the future there could be different thematic world events, with different events having different win conditions:

  • Military Events

    • World War event where Alliances compete for military domination

  • Economic Events

    • Trade War events where Alliances compete for economic domination

  • Tech Events

    • Space Race events where Alliances compete to be the first to reach a new planet

    • World Wonder events where Alliances compete to be the first to build a very challenging construction project (e.g. nuclear fusion reactor)

Alliances can form or disband on an ad-hoc basis, and likely will be a lot more active during Alliance World Events.

Alliance World Event Example

There are many ways that the World Events can be structured; here is an example of a multi-stage tournament for the top Alliances to compete in. It culminates in a Showdown of Champions. These tournaments will happen approximately every 4 months, but can also be started by a vote of the Game DAO.

  • Stage 1: Orb Refining Event

    • Accounts for 30% of total points

    • During this Stage, Alliance members compete to refine the most Enriched Orbs. The Alliance that collectively refines the most Orbs wins this stage. The Alliances that collect 2nd, 3rd, etc. most Orbs win a smaller number of points that get added to the overall Tournament total points

  • Stage 2: Land Control Event

    • Accounts for 30% of total points

    • During this Stage, Alliance members compete to collectively control the most land as an Alliance. The Alliance that controls the most Land Power (combination of size and rarity) at the end of this stage wins this stage of the event

  • Stage 3: Showdown of Champions

    • Accounts for 40% of total points

    • During this Stage, Alliances select their top fighters to compete in a high-visibility Survival style tournament.

    • Between 2 and 5 Champions will be chosen per Alliance (depending on game mode selected) to participate in this high-stakes tournament

  • Event Results

    • Top 1, the Champion Alliance receives a huge $CHEDDAR prize + X% boost to refining speed + X% boost to mining speed + a slightly reduced cost to building / upgrading new buildings + either a Defensive or Offensive boost + commemorative Champion Alliance avatar NFTs

    • Top 2 Alliance receives a medium size $CHEDDAR prize + smaller boost to refining and mining speeds + either a Defensive or Offensive boost

    • Top 3 Alliance receives a small $CHEDDAR prize + boost to either refining or mining speed + either a Defensive or Offensive boost

    • Top 4 Alliance receives either a Defensive or Offensive boost

    • Top 5 Alliance and below receive smaller boosts

  • Event Aftermath

    • After the Alliance Event concludes, clans inherit the bonuses of their Alliance, and those bonuses stay with the Clan until the next World Event, even if they decide to leave the Alliance

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Last updated 3 years ago