Mini Royale: Nations
  • Mini Royale: Nations
  • 游戏玩法
    • 核心游戏模式
      • PvP 射击
      • PvE 射击
    • 游戏经济循环
    • 玩家账号 & 等级
    • 任务 & 晶球
    • 领地
      • 领地销售 & 布局
      • 领地及建筑类型
      • 建造建筑
      • 升级 & 修复建筑
      • 建造者小屋 & 建造计时器
      • 领地操控
      • 使用护盾
      • 精炼
      • 挖矿
      • 升级点生成
      • 加速生产
      • 领地税收
      • 领地搜查 & 探险
    • 战队
      • 战队战 & 锦标赛
      • 经济 & 社区活动
    • 国家
    • 联盟
      • 联盟世界活动
    • 玩家历程
    • 反作弊 & 封停
  • 经济系统
    • 物品概述
      • 碎片化物品
    • 核心NFT及其属性
      • 武器
      • 升级武器
      • 外装
      • 配饰 & 其他装扮
      • 领地
      • 建筑
      • 工具 & 装备
      • 燃烧机制
    • NFT发售计划
      • 印迹包
      • 限量预售
    • NFT市场
    • 链下物品 & 货币
    • 内置交易所
    • 链上货币
      • $CHEDDAR
      • $ROYALE
    • DeFi金融体系
    • 运行Faraway节点
    • 玩家创造内容 & 模组
  • 游戏运营
    • 治理
      • 游戏DAO
      • 联盟临时子DAO
      • 战队子DAO
    • 技术
    • 路线图
    • 团队
    • 合作伙伴 & 早期支持者
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On this page
  • How Generating Upgrade Points works on Private Land:
  • How Generating Upgrade Points works on Public Land:
  • Upgrade Point Yield
  • Claiming Generator Fees
  1. 游戏玩法
  2. 领地

升级点生成

Once a Generator is built on a plot of Land, that Land is able to produce Upgrade Points, which in turn can be used to upgrade Weapons, Outfits, or Buildings. Generator rewards are split between Land Owners, and current Rulers. Unlike refining and mining on Private Land, which can be accessed by other players, Upgrade Point generation on Private Land is only available to Land Owners and Rulers of that land.

How Generating Upgrade Points works on Private Land:

  1. Land Owner builds a Generator and starts collecting Upgrade Points at a rate that is determined by the Generator level

  2. If the Land plot is ruled by another player, the the Land Owner and Ruler split these rewards 50/50

  3. The collected rewards are sent to the Land Owner's and Ruler’s Point storage, and any amount that exceeds the storage capacity is automatically burnt (new point generation stops until there is room in storage)

How Generating Upgrade Points works on Public Land:

  • If the player completes all of his or her Daily Missions, then that player is granted 1 free Upgrade Point harvesting attempt per day

  • The quantity and types of Upgrade Point rewards received can vary significantly when using Public Land, and can even sometimes be zero

Upgrade Point Yield

  • Point generation is inefficient and that inefficiency is overcome by upgrading Generator Buildings and Player Level

  • The final mining yield is equal to:

    Generator Yield = 100% - [Ruler Fee] - [Clan Fee] - [Building Modifier] - [Player Level Modifier] - [Game DAO Fee]

  • If you're the Land Owner, you don’t pay the Land Owner Fee and if you’re the Ruler, you don’t pay the Ruler Fee, but the rest of the yield is calculated the same in the event that the Land Owner or Ruler uses land that they control to generate Upgrade Points

Claiming Generator Fees

Here is how Land Owners or Rulers claim their generated Upgrade Points:

  1. Upgrade Points are automatically sent to Point Storage once the generation cycle has finished.

  2. Upgrade Points remain in storage until collected by either the Land Owner or the Ruler, at which point they’re placed into both players’ main inventories (and split based on Land Owner / Ruler fee split). When the Point Storage is full, point generation will be stopped until the storage contents are collected (or raided by an enemy player).

  3. If there is a Clan Fee, then that is sent to the Clan Treasury at the same time as collection from storage, when either the Land Owner or the Ruler collect items out of storage into their main inventory.

  4. The Ruler’s fee is taken out and distributed to the Ruler at the time that the Points are collected from storage. In this case, if a Ruler recently took over a piece of Land with some points in storage, he or she can ‘raid’ a portion of what’s in storage.

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Last updated 3 years ago